All students begin on the lowest stage of the scale (have them perform specific gestures for each stage). Game Explanation: Using the flash cards &/or the whiteboard, demonstrate an ‘evolutionary scale’ to the students, using whatever cards you want to focus on (mouse-dog-horse-elephant, bicycle-car-bus-airplane, etc). Productive Language: flash card vocab, rock scissors paper Receptive Language: instructions, flash card vocab, rock scissors paper Insist on standardised sizes for the dashes & the animals or you’ll be sorry.Īmazon: Whiteboard, Coloured Whiteboard Markers Note: This game is easily modified to fit virtually any unit. Play continues until only one animal - the 'Beastmaster' - remains.
If you manage to hit another animal, it's dead & is erased after being covered in hastily drawn gore. To shoot, place the point of the pencil anywhere on the animal (which you'll have to redraw each turn after moving the 5 spaces), place your finger on the top of the pencil, & push down so that the pencil point streaks a 'shot' across the paper at one of your foes. Each animal can move 5 spaces (each space represented by a dash) in any direction, & can 'shoot' at any other animal after moving. On a large sheet of paper, each student draws their animal somewhere near the edge. Game Explanation: Review the animal cards & have each student select an animal they'd like to be.
Productive Language: target vocab, ‘Shoot!’ Watch videos of animals playing on the Earth Rangers’ YouTube channel and have some fun of your own by checking out the Animal Idol game.Receptive Language: instructions, target vocab, ‘Shoot!’ 1) Arctic Fox Tickle Attackĩ) Black-tailed Prairie Dogs Play Fightingġ0) Polar Bear Playing ‘Catch the Water Drops’ What a great way to work out problems with your pack mates! Here’s a countdown of animals having fun with what looks to be some pretty silly games. These behaviours are believed to help the young wolves resolve conflicts before they get too intense. They jump, chase, touch noses, gently bite and even bow to each other. With parents looking out for them, the little ones in the family have extra time to kickback and have fun! A cool example of playful behaviour can be seen in wolves. Parents often provide food, protection and shelter for their young. Play behaviour is more common in younger animals. Scientists think that if an animal does a behaviour that seems spontaneous and fun, is repeated, and the animal does not seem to be under stress then it is “playing”. How do researchers know when an animal is playing? They look to see if the action has a purpose or not, if it is spontaneous or unplanned, if it looks like fun, if the animal repeats the behaviour and whether or not they do it when they are under stress. Scientists have documented play behaviour in a wide range of species from mammals, like humans, to invertebrates (for example octopi), marsupials (for example kangaroos), fish and birds. Animals out in the wild like to have fun too.
Everyone loves to play! Here at Earth Rangers we’ve been busy playing the new Animal Idol game.